Call of Cthulhu

Chaosium's Call of Cthulhu represents an adaption of H. P. Lovecraft's mythological Cthulhu myth literature. Sandy Petersen has managed to forge a chilling scenario and avoided the usual pitfalls, like stereotypical characters and hampering game rules from which many other RPGs suffer notoriously that incorporate ideas from literature of movies. While the rules set, called Basic RolePlaying System, is kept lean and simple, the game manages to exploit the horror genre's best ingredients: fear, chill and athmosphere — a valuable story line that is worth being explored.

Unlike many other RPGs, where the player characters are powerful, influential people, Cthulhu player characters are not. PCs are lesser beings, vermins at best, compared to the Greater Beings lurking in the endless depths of time and space. The earlier the PCs recognize this fact, the better off they are. While collecting more and more skills and, above all, knowledge and insight, all they actually accumulate in the end is insanity, a toll everbody envolved in the Cthulhu mythos has to pay sooner or later. Each step a character makes towards enlightenment brings him closer to bottomless abyss of cosmic darkness. The worst thing about it is that there is no way out of it: you simply cannot fight gods and beings who have been rampaging the Earth for zillions of years, eaten up whole civilizations for breakfast and leapt between galaxies. Yet, the human soul is so eager and infamous to explore.

Resources [Edit]

Cthulhu usenet usegroup.
Basic RolePlaying System
Universal RPG system.
Chaosium Inc.
The publisher's official site.
Cthulhu for President
The Dawning of a New Era
Necronomicon Press
Mysteries unveiled
Pie powered