Over the Edge

Come to Al Amarja - Where nightmares go to breed.

In 1940, Monique D'Aubainne, a French business woman, bought a small Mediterranean island from Italy, thus rescueing and saving it from its former owner's fascist influence. Over the decades, the island, being called Al Amarja by Her Exaltedness, attracted lots of people for various reasons. Many of them found themselves to seek the new-born nation because of its liberal and, above all, business-friendly politics, and tried to make a fortune. Others hoped to get rid of annoying circumstances, like all kinds of persecutors, and dived into the Edge's, Al Amarja's largest city's, sprawl. Yet others ended up on the island by sheer coincidence - be it chance or mishap, or through unknown powers, drawing them to an uncertain future. Al Amarja readily engulfed and harbored all these refugees. Some of them might even have found what they were looking for in the first place.

Setting [Edit]

OtE is about playing a character who tries to survive in a contemporary, mostly hostile environment. Al Amarja adapted and proclaimed a life style similar to the one practised in northern America, a fact that is emphasized by the island nation's employing American English and its pronunciation and spelling as its mother tongue. Not surprisingly, its citizens pursue a way of thinking quite similar to the ideologies found throughout northern America. Still, cultural belief tends to be more punctuated.

To a certain extend, OtE is also about mystery, that is, circumstances that can not be thoroughly explained by means of physics or logic. You might arrive in Al Amarja by plane, your flight accidentally taking you there, instead of Madrid, where you were originally heading. Upon reaching your travelling agency's counter, you'll certainly find out that all connecting flights are overbooked, which leaves you in the uncertain situation of having to stay on an island you have almost no information about for an yet unknown amount of time. While staying, and you are most likely to stay longer than you had originally intended, you might find out strange things about the world, its inhabitants and, most importantly, yourself.

Playing the Game [Edit]

Over the Edge was written by Jonathan Tweet, an author who almost always redeems his claims as to provide his audience with a set of original, tasty material. This is also the case with OtE, a medium-sized paperback book that contains everything you need to dive into an inspiring scenario to build an interesting story around.

The game's rules are light-weight, focusing on customized freeform character creation and propelling the plot forward instead of hampering it. To generate randomized numbers, it features an additive dice pool system based on coarsely allocated character specifications, similar to the one employed by Risus. Both, the setting as well as the rules, splendidly get along with each other, creating a basis for wonderful game sessions, thereby serving narrative and gamistic players alike.

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